Sixer · fantasy cricket points system dossier
The desk reads the points system the operator uses to score your squad. Batting points, bowling points, fielding points, captain and vice-captain multipliers, strike-rate bonuses, economy-rate bonuses and the boundary tables that decide a winning captain pick.
Batting points
The batting points table rewards runs scored and the rate at which they are scored. A run is worth one point. A boundary is worth four additional points. A six is worth six additional points. The milestone bonuses (fifty, hundred) reward sustained scoring. The strike-rate bonuses reward quick scoring when the batsman faces at least ten balls.
Run and boundary points
- 1 point per run scored.
- 4 bonus points for a boundary (hitting the rope along the ground).
- 6 bonus points for a six (clearing the rope without bouncing).
- 8 bonus points for a thirty-run milestone.
- 16 bonus points for a fifty-run milestone (half-century).
- 32 bonus points for a hundred-run milestone (century).
Strike-rate bonuses (min 10 balls)
- 2 points for a strike-rate between 50 and 74.99.
- 4 points for a strike-rate between 75 and 99.99.
- 6 points for a strike-rate between 100 and 149.99.
- 8 points for a strike-rate between 150 and 199.99.
- 12 points for a strike-rate above 200.
The duck penalty is two points deducted when a batsman is dismissed for zero. The duck penalty does not apply to opening batters in rain-affected contests or when the team is bowled out before the batting powerplay closes.
Bowling points
The bowling points table rewards wickets, the type of dismissal and the economy rate. A wicket is worth 25 points. An LBW or bowled wicket is worth 8 bonus points on top of the wicket. A maiden over is worth 4 points. The hat-trick bonus is 16 points.
Wicket and dismissal points
- 25 points per wicket taken.
- 8 bonus points if the batsman is dismissed bowled or LBW.
- 4 bonus points if the batsman is dismissed caught (no run-out, no stumping).
- 12 points for a three-wicket haul.
- 16 points for a four-wicket haul.
- 24 points for a five-wicket haul.
- 16 points for a hat-trick (three wickets in three consecutive balls).
Economy-rate bonuses (min 2 overs)
- 2 points for an economy rate below 5 (death overs weighted higher).
- 4 points for an economy rate between 4 and 4.99.
- 6 points for an economy rate below 4.
- 2 points deducted for an economy rate between 10 and 11.
- 4 points deducted for an economy rate above 11.
Fielding points
Fielding points reward catches, stumpings and run-outs. A catch is worth 8 points. A stumping is worth 12 points. A run-out direct hit is worth 12 points; a run-out assisted throw is worth 6 points. Three catches in an innings earns a 4-point bonus on top of the catch points.
Captain and vice-captain
The captain's points are multiplied by two. The vice-captain's points are multiplied by one and a half. Most operators now allow a "triple captain" or "2X boost" option on a small number of contests, where the captain's points are multiplied by three. The desk recommends using the triple captain option only on all-format guaranteed contests.
Captain pick is the single highest-leverage decision in any fantasy contest. The desk's rule of thumb: pick a captain who is in form, faces a match-up they historically dominate, and bowls or fields in at least one phase. A captain who only bats in the top three carries the most points risk.
Impact player
Some operators offer an impact player slot where you can substitute one player from your squad at the toss. The substituted player keeps the points they score, and you lose the points the replaced player would have scored. The impact player is a strategic lever, not a captain multiplier. The desk recommends a like-for-like substitution: replacing an all-rounder with an all-rounder, a fast bowler with a fast bowler.
Tiebreaker
When two squads finish on the same points, the operator applies a tiebreaker in this order: most boundaries, most sixes, most runs, most wickets. The desk reads the operator's published tiebreaker rules before every contest window. Treat tiebreaker rules as the final reading layer, not the captain pick.
Points system · FAQ
Are points systems the same across every fantasy cricket app?
No. Most Indian operators use a similar table but the captain multiplier, strike-rate bonuses and fielding bonuses vary. The desk reads the operator's published rules before every contest window and treats the tables above as a baseline reading.
What happens if my captain does not play?
If your captain is not in the playing eleven, the operator's default is to roll the captain multiplier to the next player in your squad (usually the vice-captain at 2X). Some operators forfeit the contest or refund the entry fee. The desk checks the operator's substitution rule before every contest.
Is a six always six bonus points?
Yes. A six is worth six bonus points on top of the six runs. Total for one hit: 12 points (6 runs + 6 bonus). Some operators apply a per-match six bonus or contest-specific six multipliers in big-league formats.
How does the impact player slot work?
You can substitute one player from your squad at the toss. The substituted player's points count. The replaced player's points do not count. The desk recommends a like-for-like substitution: replacing an all-rounder with an all-rounder, a fast bowler with a fast bowler.
What is the strike-rate bonus floor?
The strike-rate bonuses apply only when the batsman faces at least ten balls. Below ten balls, no strike-rate bonus is awarded even if the strike-rate is above 200.